


It is now possible to set difficulty in multiplayer Slaver mandate no longer possible if slavery is outlawed Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates "Shipwright" mandate for democractic empires has been reworkedĪdded resource reward to Raid on Smugglers event * Added an Influence reward for establishing communications, or conversely being contactedĬollection of strategic resources on planet tiles is no longer suppressed by buildingsĪdded settings for AI aggressiveness in the galaxy setup screen It is now possible to write a biography for your custom empire It is now possible to set a custom ruler/heir title for your custom empires It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore Those interested in seeing a list of bug fixes and performance tweaks can find them on the official Paradox forums.
#STELLARIS NEW PATCH UPDATE#
This week’s patch does include a few graphical changes, and some of the new features are visually represented by the game’s UI, but the dozens of balance changes featured in Stellaris Update 1.1 will have to be experienced in your next campaign.īelow, you’ll find the bulk of the patch notes for Stellaris Update 1.1. Of course, seeing as we’re only a few weeks removed from the game’s debut, it shouldn’t come as much of a surprise that most of the changes in Stellaris Update 1.1 are the kinds of tweaks that can’t actually be seen by the player.
#STELLARIS NEW PATCH MOD#
That said, there are also a few surprises bundled into Stellaris Update 1.1, including better mod support and tweaks to the game’s artificial intelligence. Just as promised, the game’s first patch focuses primarily on improving Stellaris’ existing user interface, eliminating some of the game’s most problematic bugs and balancing the game’s launch content.
#STELLARIS NEW PATCH FREE#
Less than a month after releasing its latest strategy game, Paradox Interactive has returned with Stellaris Update 1.1 the first of many free patches that will be published over the life of the game. Paradox Interactive released the first of many Stellaris updates on Wednesday afternoon, barely missing its goal of delivering the patch before the end of May, and fans might be surprised by just how much work Paradox managed to finish in the weeks since Stellaris’ May 9 debut
